torsdag 8. november 2012

Character and game update.

Ran into a few problems some days ago. Turns out the "Cicada" flyer can't pick up the pick-ups.
So I had to remake the game itself to make it fit.

Right now I think I finally got the final look in my head. It's going to be both a flyer and a non-flyer.
You now control a character running around picking up the stuff. And you use the flyer to fly to different platforms.
Speaking of the Cicada: I concluded yesterday that I have NO idea how to change the model to a custom one.. I simply can't find the code needed. I can't even find the code used to make the Cicada..
But I'll keep looking. it has to be somewhere. In the meantime I'll just keep the cicada as it is. I really like the controls for it. :>

And on the note of the character: I recently found a 3d model I made a while ago. I think it's been 5 years since I made it now. And the funny thing is that it's still the best animated character I've ever made.

Meet Foxbot. A robot fox ninja.





As for the level design. I changed it from a wast empty boring thing to a city made of skyscrapers. it suddenly has a better feel to it. Flying through massive structures is a lot more fun than flying through nothing.
Gonna update more on the city later when I get some actual work put into it. For now it's just placeholders.





Also: The current in-game music:
(To the skies - by Waterflame89)