fredag 19. oktober 2012

New update.

Not really too much to talk about now. 
Currently going through the scripts to make sure the flying thing is working.
So far it's not. The current one is just using a camera I made for my previous platform game, and the flying is just the command "fly" being run every time the game starts.
I figured I need to make it simple in order to actually get it done before the time runs out. So I plan to just take the "cicada" flyer from 'Unreal 3' since it's already in the code, and just change things up a bit to make it into the flyer I made. No pics of that one yet. Still looks like a pile of goo in the shape of a plane...

(The Cicada flyer)



Another thing I've done is adding some enemies to certain points of the map. They're all just the robot from 'Unreal 3', and the AI is a simple copy of the in-game one. 
They're all armed with rocket launchers and ray guns. if only they'll stop shooting each other instead of the player...


(The UDK / Unreal robot)


Just a link to my previous platform game if you happen to be interested: http://daringgame.blogspot.com/


onsdag 3. oktober 2012

So far not much

Not much to report so far.
The game is stuck in a jar.
Added a few screenshots.
Rearranged some of the slots.
This game will not be a star.





The test-level still looks like junk.


Prototype menu.

The music used on the menu right now: